EVERY MAN, according to an ancient legend, is born into the world with two bags suspended from his neck all bag in front full of his neighbors' faults, and a large bag behind filled with his own faults. Hence it is that men are quick to see the faults of others, and yet are often blind to their own failings.If you are a fan of action genre games likes FreeFire, Pubg, Fortnite, and others. It will be a familiar experience for you because you will explore multiple opportunities of the same segment in the most advanced and technical gameplay. It’s a violent and deadly shooter game where you will survive in various challenges and play it as a lone soldier or in 4V4 mode to experience much than its competitors.
<p>Masahiro Sakurai, the director of Super Smash Bros. for 3DS, and creator of the whole fighting game series, has said it's not likely he'll make another one.</p><p>In an interview with Game Informer, Sakurai said, "I can't positively declare there won't be [another Smash Bros. game]."</p><p>"With both Melee and Brawl, I made those games with the thought that there wouldn't be any more sequels. Thus, I really can't deny the chance for another.</p><p>"However, as for myself, I don't think there will be."</p><p>So, while there might still be more Super Smash Bros. games, Sakurai can't see himself working on them, at least not for now.</p><p>This is due to the pressure that he faces when trying to improve upon each sequel in the series that he makes.</p><p>"In terms of scope, and in terms of sheer number of characters, we went beyond our limits long ago," Sakurai said.</p><p>"And yet, if we cut the number of fighters or modes in a future game, I'm sure there would be complaints."</p><p>Sakurai also expressed a concern that, if he doesn't make another Super Smash Bros. game, that no-one else might be able to step up and take it over for another sequel.</p><p>"You could say that all the effort in the past to stretch out, keep pushing myself, and provide all these extra merits wound up tightening the noose around my neck in the future."</p><p>"That may seem like it contradicts my personal desire to keep giving gamers as much as I can, but I don't see any easy answer for it.</p><p>"And yet, despite that, I also have trouble picturing someone else taking my place and providing all this value-added content without me."Only time will tell whether we've seen the last of Super Smash Bros. But, it seems, Sakurai is at least done with the series due to exhaustion.</p>CVGThe heaven-hued sapphire and the opal blend
<p>It doesn't have a name yet, but this new mobile puzzler from the developers behind Rules and One Button Travel already has a unique style.</p><p>Set on a diverse planets of floating islands and alien planets, you must activate switches and rewire connections to activate a cubic portal.</p><p>The low-poly aesthetic and tangled overgrowth gives the puzzler a distinct look and intriguing atmosphere</p><p>We'll share more details as this currently unnamed game evolves, but you can follow its progress through a Tumblr blog and Twitter page.</p>
Necessity knows no law.<p>Hi everyone, my name is Clément Renaudin (also known as Killercow on the interweb) and I'm the new News Editor here on Pocket Gamer, starting today!</p><p>This will sound a bit "cliché" but I've been in love with the App Store and mobile devices from the start.</p><p>Right from the instant I got my first iPod Touch (can you believe that thing only had 128mb of ram and a 400 mhz processor?), I saw the potential of the platform.</p><p>It wasn't for the apps, of course (those weren't even available at the time), but the sheer tactile nature of the beast, and the ease of use of the platform. It was revolutionary for a handheld, "all in one" device.</p><p>From the moment the App Store was turned on, the sky became the limit and every day you had at least one new app or game to play with.</p><p>And most importantly, It became a platform where it didn't matter if you played games before, anyone could join in on the fun.</p><p>To my biggest surprise, this became a device that my dad could play with and finish games on. He was owning people on Angry Birds and clearing every level of Monument Valley in record time.</p><p>I guess it all seems like a given now, but reflecting upon it, the mobile ecosystem really grew a lot in a short amount of time.</p><p>It feels like an accelerated version of what the consoles and especially what the PC experienced (albeit at a much faster pace) and it became my new platform of choice for a lot of games and activities.</p><p>It may have its own problems to face ("Free-to-play is ruining everything!", "Premium games are dying!") but it's this breadth of games, genres, and business models that makes mobile gaming strong.</p><p>There's a new app for everyone every day. This, in of itself, makes it a groundbreaking achievement.</p><p>The inventiveness and ingenuity I see each day on mobile is the reason why I wanted to write about it.</p><p>Sadly those qualities alone aren't enough to succeed in a crowded market, Apple's App Store and Google's Play Store are in dire need of more discoverability options (let's not even mention tvOS here) so a good feed of news, that acts as a filter for all those new apps released daily, is needed.</p><p>And that's exactly what I look forward to bringing you here. Every bit of news I can find about new and unique apps and games that you (hopefully) won't have seen nor heard anywhere else.</p><p>I hope this year will be filled with great games for everyone, may you be a casual, hardcore, midcore gamer, or whatever you want to call yourself.</p>
The Mouse, the Frog, and the Hawk
1. GOD MODE
2. DUMB ENEMY
3. NO ADS